Everything for KinoKlaster
UX Research → IA → Prototype → Design → Final product
An old friend of mine started this project long ago, in 2007. Back then I made a first version of time. Due to different circumstances we abandoned this project and returned back to it a few years ago.
In 2013 I have made the second version of it, and we took a pause to see if it should be different somehow. In a couple of years we re-thought every bit of it, got back to the UX and finally...
After some time of designing it, I developed the final version, supervised the branding process, and currently I'm waiting for its launch by the end of Spring 2017.
Prototypes & goal-driven design as the masonry
I tried to step back, take a look at what information bits do I even got, and made a prototype. Somewhat live version is still at AxShare. It wasn't extremely helpful, yet finally I gained precious knowledge of what's next — we, the team, had to cut all the functionality down to the MVP version, so I started to explore and understand users' needs, find them goals, and map all the ways that will get them to achieve those goals. Here goes the masonry: I launched Flying Logic Pro and with Elyahu Goldratt's theory of constraints in mind I was able to compile schemes like the one below, find and understand the required functionality, and start working on the UI.
The logotype was created by amazing Dmitry Philippov. I took part in this process as an art-director. Along with the team we chose one from a few variants, found the right font, and made some nice final adjustments.